

Because you can only send one, the other two pilots on your team are largely expendable. This is your primary pilot who you should always aim to protect. Whether you win or lose, you can always send one pilot back in time to start a new game which lets them retain all of their experience and unlocked abilities. As for pilots, losing one can sting but is hardly a game-ending loss. If you have a passive ability that can heal them, they'll reboot without their pilot and can continue fighting. Likewise: dead mechs are never destroyed, they're just at 0 HP. Don't be afraid to absorb lower-damage hits, step in fire, or block a Vek. HP is a resource, and you should spend it to win. If keeping your more fragile mechs out of harm's way is a concern, you can always give them a nice HP boost with a power core.ĭon't worry too much about mech HP (or death) Instead, keep your group huddled around the center, where it can easily move to the outskirts to defend any buildings the Vek might attack. While years of strategy gaming might lead you to believe your ranged siege mechs are better in the back, you're severely restricting their ability to project damage by only allowing them to fire in one direction. And just like chess, you should always strive to control the center of each map. Like chess, control the center of each mapĭespite all the giant aliens and mechs, Into the Breach shares a lot of DNA with chess. Consider making this your first power core investment. One of the easiest ways to get out of this common situation is with upgrades that allow your artillery pieces to deal zero damage to buildings. You can kill it, but smashing it with your melee mech would shove it into a civilian building, incurring casualties. Get the siege mech upgrade that negates building damageĪ Vek is attacking a building. Power cores are also rarely rewarded, but often spike the difficulty of a mission so it's up to you to determine if it's worth the risk. It's far more advantageous to stock up on reputation when choosing missions and only go for the ones that award Power Grid if you're getting uncomfortably low and don't think you'll survive long enough to unlock the store. Not only can it be spent on valuable weapons and power cores after you've cleared an island, but it can also be used to buy Power Grid directly-making it more versatile than hoarding plain Power Grid alone. Of the three types of rewards you can get for completing missions, Corporation Reputation is the one you should aim for.
